mmcghen
a08b5671ad
Merge branch 'main' of https://github.com/mikemcghen/Station-0
2026-03-09 20:54:50 -04:00
mmcghen
df6ee3990f
Stops scrap from dropping in practice room and reworks hivemind, removes prod notes as well
2026-03-09 20:54:41 -04:00
Mike McGhen
15a769ef90
Revise card game description in README
...
Updated description of the card game to reflect changes in the narrative.
2026-03-09 20:53:48 -04:00
mmcghen
06610df780
Hivemind changes
2026-03-09 20:43:15 -04:00
mmcghen
c4cc60f715
Updates for Practice room and Relay
2026-03-09 13:16:19 -04:00
mmcghen
171a40a4a8
Fixes Relay and Practice room and implements Hivemind boss
2026-03-09 11:37:06 -04:00
mmcghen
b7715172c2
Enables Practice Room
2026-03-09 11:25:12 -04:00
mmcghen
8087c57c32
Fixes Relay bug, adds a small "prep" timer when entering a new room, and lowers Anchors health
2026-03-09 11:20:36 -04:00
mmcghen
0fbaf1ee65
Adds Relay Boss
2026-03-09 10:58:08 -04:00
mmcghen
4f858d9610
Implements timed mines for warden
2026-03-06 17:29:12 -05:00
mmcghen
c02eca8de3
Warden Bug fix and Decreased speed
2026-03-06 13:10:43 -05:00
mmcghen
924b58f018
Adds Warden Boss
2026-03-06 13:04:42 -05:00
mmcghen
2a94011b67
Adds visual state for shield activation
2026-03-06 09:46:48 -05:00
mmcghen
64e22d885b
Updates End Run error
2026-03-06 09:42:24 -05:00
mmcghen
5c8dc83707
Bounds E key
2026-03-06 09:26:52 -05:00
mmcghen
1198af2915
Fixes run end screen and adds 'E' to interact
2026-03-06 09:25:21 -05:00
mmcghen
ab8129b6fe
Use dedicated background ColorRect for end screen
2026-03-05 16:55:48 -05:00
mmcghen
a86ce0dbe1
Run End Screens
2026-03-05 16:53:56 -05:00
mmcghen
f1b4820307
Sync working project files - hub layout, boss roster, doc updates
2026-03-05 15:50:37 -05:00
Mike McGhen
6ce4531b76
Update README.md for clarity and contact info
2026-03-04 12:41:48 -05:00
Station 0 Dev
342175f4c3
Initial commit — Station 0 vertical slice in progress
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Includes full design documentation (ARCHITECTURE, DESIGN_NOTES, CONTENT_SPEC, PRODUCTION_NOTES)
and active Godot 4 / GDScript codebase. Core systems built: player, floor generation,
room system, enemy base, body part upgrades, run manager, save system, HUD, EventBus.
2026-03-04 12:33:05 -05:00