Files
Soul_Game/soak_gifts.csv
T
mmcghen 721acbd1aa South town MVP: world sim, seasons, granary, contrast test + findings
Godot 4.7 C# world simulation per SPEC.md (with 2026-07-21 amendments).
15 NPCs, 5-state machine, demand-driven work, soul-imprint triad data
model, seasons with winter frost, granary, need-based gift economy,
selfish-soul contrast wiring, daily/per-villager/gift CSV logging.

FINDINGS.md documents the four soak experiments: the dead paradise,
the buffers winning, the emergent hungry gap, and the contrast test
proving the four-town thesis (and that selfishness wins until the
soul-consequence layer exists).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 12:55:30 -04:00

13 lines
599 B
CSV

day,giver,giver_soul,receiver,receiver_soul,material,amount
117,Villager_F,Nature,Villager_G,Nature,Food,5.2
117,Villager_G,Nature,Villager_A,Nature,Food,3.8
234,Villager_A,Nature,Villager_K,Nature,Wood,4.0
237,Villager_C,Nature,Villager_L,Nature,Food,2.8
237,Villager_A,Nature,Villager_H,Nature,Food,6.3
237,Villager_H,Nature,Villager_A,Nature,Food,4.8
237,Villager_A,Nature,Villager_B,Nature,Food,4.0
237,Villager_B,Nature,Villager_D,Nature,Food,2.7
238,Villager_K,Nature,Villager_A,Nature,Food,3.6
238,Villager_A,Nature,Villager_B,Nature,Food,2.7
239,Villager_B,Nature,Villager_C,Nature,Food,0.9