721acbd1aa
Godot 4.7 C# world simulation per SPEC.md (with 2026-07-21 amendments). 15 NPCs, 5-state machine, demand-driven work, soul-imprint triad data model, seasons with winter frost, granary, need-based gift economy, selfish-soul contrast wiring, daily/per-villager/gift CSV logging. FINDINGS.md documents the four soak experiments: the dead paradise, the buffers winning, the emergent hungry gap, and the contrast test proving the four-town thesis (and that selfishness wins until the soul-consequence layer exists). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
599 B
599 B
| 1 | day | giver | giver_soul | receiver | receiver_soul | material | amount |
|---|---|---|---|---|---|---|---|
| 2 | 117 | Villager_F | Nature | Villager_G | Nature | Food | 5.2 |
| 3 | 117 | Villager_G | Nature | Villager_A | Nature | Food | 3.8 |
| 4 | 234 | Villager_A | Nature | Villager_K | Nature | Wood | 4.0 |
| 5 | 237 | Villager_C | Nature | Villager_L | Nature | Food | 2.8 |
| 6 | 237 | Villager_A | Nature | Villager_H | Nature | Food | 6.3 |
| 7 | 237 | Villager_H | Nature | Villager_A | Nature | Food | 4.8 |
| 8 | 237 | Villager_A | Nature | Villager_B | Nature | Food | 4.0 |
| 9 | 237 | Villager_B | Nature | Villager_D | Nature | Food | 2.7 |
| 10 | 238 | Villager_K | Nature | Villager_A | Nature | Food | 3.6 |
| 11 | 238 | Villager_A | Nature | Villager_B | Nature | Food | 2.7 |
| 12 | 239 | Villager_B | Nature | Villager_C | Nature | Food | 0.9 |