2 Commits

Author SHA1 Message Date
mmcghen 0ba5341f0e Move design docs into the repo (docs/DESIGN.md, docs/SPEC.md)
The why-document and production spec now live and version alongside the
code they govern, instead of loose in the Unity POC folder — which is how
the original design docs got lost.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 12:58:32 -04:00
mmcghen 721acbd1aa South town MVP: world sim, seasons, granary, contrast test + findings
Godot 4.7 C# world simulation per SPEC.md (with 2026-07-21 amendments).
15 NPCs, 5-state machine, demand-driven work, soul-imprint triad data
model, seasons with winter frost, granary, need-based gift economy,
selfish-soul contrast wiring, daily/per-villager/gift CSV logging.

FINDINGS.md documents the four soak experiments: the dead paradise,
the buffers winning, the emergent hungry gap, and the contrast test
proving the four-town thesis (and that selfishness wins until the
soul-consequence layer exists).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 12:55:30 -04:00