Move design docs into the repo (docs/DESIGN.md, docs/SPEC.md)

The why-document and production spec now live and version alongside the
code they govern, instead of loose in the Unity POC folder — which is how
the original design docs got lost.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-21 12:58:32 -04:00
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# Soul World Sim — MVP
Godot 4.6 (.NET / C#) world simulation for the soul reincarnation game.
Godot 4.7 (.NET / C#) world simulation for the soul reincarnation game.
- **Design rationale**: `H:\Projects\Game\Game\DESIGN.md` (the *why*)
- **Production spec**: `H:\Projects\Game\Game\SPEC.md` (the *what*, with 2026-07-21 amendments)
- **Mechanics reference**: the Unity POC at `H:\Projects\Game\Game` (soul/debris/imprint systems, proven Feb 2026)
- **Design rationale**: [docs/DESIGN.md](docs/DESIGN.md) (the *why*)
- **Production spec**: [docs/SPEC.md](docs/SPEC.md) (the *what*, with 2026-07-21 amendments)
- **Experiment log**: [FINDINGS.md](FINDINGS.md) (the four soak runs and what they proved)
- **Mechanics reference**: the Unity POC at `H:\Projects\Game\Game` (separate repo; soul/debris/imprint systems, proven Feb 2026)
## MVP goal