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eb4b2fdd19
Toroidal world: boundless wrapping globe, 2x2 even town grid
master
mmcghen
2026-07-23 11:48:40 -04:00
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e6fae4f305
Unbound exploration: let towns genuinely migrate
mmcghen
2026-07-23 11:34:23 -04:00
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f4e55feff7
Fix the southward migration: explore direction had a hardcoded +Y bias
mmcghen
2026-07-21 22:29:50 -04:00
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0c0c7088f8
Known-structures memory + bigger map: fix the East re-founding loop
mmcghen
2026-07-21 22:11:59 -04:00
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9e8ee1d748
Town-colored homes, split diagonally for mixed-culture households
mmcghen
2026-07-21 21:38:57 -04:00
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36f6ba1f1b
Fix: the East builds private homes (an all-selfish town was homeless)
mmcghen
2026-07-21 21:30:13 -04:00
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10e772d087
Run 15: known-nodes exploration (addendum stage 1), per-town debug, O(n^2) fix
mmcghen
2026-07-21 21:17:24 -04:00
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6cbe4bcf83
Run 14: reproduction from bonds, and towns anchored to the compass
mmcghen
2026-07-21 19:03:01 -04:00
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d7448c497d
Grid-scope the food-gift and trade-partner searches
mmcghen
2026-07-21 18:28:35 -04:00
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7de76fa45d
Move soak output to soak/ folder with .gdignore
mmcghen
2026-07-21 18:02:28 -04:00
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3512b46235
Untrack soak CSVs - generated artifacts, not source
mmcghen
2026-07-21 18:00:05 -04:00
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f9e22e872f
Run 13: the full world - four towns, resources, bonds, spatial grid
mmcghen
2026-07-21 17:04:19 -04:00
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3e4e44c623
Run 12: knowledge system, mortality, and the North's generational soul
mmcghen
2026-07-21 16:27:28 -04:00
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3ffde3d9e9
Run 11: satiation and quarry return - clean two-year stability
mmcghen
2026-07-21 15:55:39 -04:00
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e661a3f739
Run 10: organic recovery achieved - minerals are not a commons
mmcghen
2026-07-21 15:23:18 -04:00
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676a9f3f31
Organic construction v2: three verified fixes, one open problem
mmcghen
2026-07-21 14:58:43 -04:00
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41cd417601
Fix run-7 stone-lock collapse: construction outranks founding
mmcghen
2026-07-21 14:21:41 -04:00
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5359ec922c
Organic construction: buildings from need, not quotas
mmcghen
2026-07-21 14:14:29 -04:00
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3f2c5e2f18
Expansion phase: settlements — the North joins the world
mmcghen
2026-07-21 14:02:59 -04:00
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8aab1a763b
Calibrate the soul layer: innocent harvests, sane gifts, healing path
mmcghen
2026-07-21 13:49:15 -04:00
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ed78d560ff
Soul layer: imprints, warmth echoes, and consequences
mmcghen
2026-07-21 13:07:33 -04:00
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0ba5341f0e
Move design docs into the repo (docs/DESIGN.md, docs/SPEC.md)
mmcghen
2026-07-21 12:58:32 -04:00
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721acbd1aa
South town MVP: world sim, seasons, granary, contrast test + findings
mmcghen
2026-07-21 12:55:30 -04:00