Commit Graph

  • eb4b2fdd19 Toroidal world: boundless wrapping globe, 2x2 even town grid master mmcghen 2026-07-23 11:48:40 -04:00
  • e6fae4f305 Unbound exploration: let towns genuinely migrate mmcghen 2026-07-23 11:34:23 -04:00
  • f4e55feff7 Fix the southward migration: explore direction had a hardcoded +Y bias mmcghen 2026-07-21 22:29:50 -04:00
  • 0c0c7088f8 Known-structures memory + bigger map: fix the East re-founding loop mmcghen 2026-07-21 22:11:59 -04:00
  • 9e8ee1d748 Town-colored homes, split diagonally for mixed-culture households mmcghen 2026-07-21 21:38:57 -04:00
  • 36f6ba1f1b Fix: the East builds private homes (an all-selfish town was homeless) mmcghen 2026-07-21 21:30:13 -04:00
  • 10e772d087 Run 15: known-nodes exploration (addendum stage 1), per-town debug, O(n^2) fix mmcghen 2026-07-21 21:17:24 -04:00
  • 6cbe4bcf83 Run 14: reproduction from bonds, and towns anchored to the compass mmcghen 2026-07-21 19:03:01 -04:00
  • d7448c497d Grid-scope the food-gift and trade-partner searches mmcghen 2026-07-21 18:28:35 -04:00
  • 7de76fa45d Move soak output to soak/ folder with .gdignore mmcghen 2026-07-21 18:02:28 -04:00
  • 3512b46235 Untrack soak CSVs - generated artifacts, not source mmcghen 2026-07-21 18:00:05 -04:00
  • f9e22e872f Run 13: the full world - four towns, resources, bonds, spatial grid mmcghen 2026-07-21 17:04:19 -04:00
  • 3e4e44c623 Run 12: knowledge system, mortality, and the North's generational soul mmcghen 2026-07-21 16:27:28 -04:00
  • 3ffde3d9e9 Run 11: satiation and quarry return - clean two-year stability mmcghen 2026-07-21 15:55:39 -04:00
  • e661a3f739 Run 10: organic recovery achieved - minerals are not a commons mmcghen 2026-07-21 15:23:18 -04:00
  • 676a9f3f31 Organic construction v2: three verified fixes, one open problem mmcghen 2026-07-21 14:58:43 -04:00
  • 41cd417601 Fix run-7 stone-lock collapse: construction outranks founding mmcghen 2026-07-21 14:21:41 -04:00
  • 5359ec922c Organic construction: buildings from need, not quotas mmcghen 2026-07-21 14:14:29 -04:00
  • 3f2c5e2f18 Expansion phase: settlements — the North joins the world mmcghen 2026-07-21 14:02:59 -04:00
  • 8aab1a763b Calibrate the soul layer: innocent harvests, sane gifts, healing path mmcghen 2026-07-21 13:49:15 -04:00
  • ed78d560ff Soul layer: imprints, warmth echoes, and consequences mmcghen 2026-07-21 13:07:33 -04:00
  • 0ba5341f0e Move design docs into the repo (docs/DESIGN.md, docs/SPEC.md) mmcghen 2026-07-21 12:58:32 -04:00
  • 721acbd1aa South town MVP: world sim, seasons, granary, contrast test + findings mmcghen 2026-07-21 12:55:30 -04:00