e11eddf1b4
- room.gd: Add signal tracking and explicit cleanup in _exit_tree - room.gd: Guard _on_enemy_died against race condition after room freed - player.gd: Set _shield_ready = false on shield activation - player.gd: Fix coolant zone lambda syntax error - player.gd: Add apply_knockback() method for Hivemind pulse - player.gd: Fix coolant zone memory leak (use Timer child) - hud.gd: Remove deprecated boss bar code
53 lines
1.4 KiB
Plaintext
53 lines
1.4 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[animation]
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="Station"
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run/main_scene="res://scenes/hub/hub.tscn"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://assets/icon.svg"
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[autoload]
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# ===== AUTOLOAD INITIALIZATION ORDER =====
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# Order is critical! Dependencies must load before dependents.
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# Layer 0: Event system (no dependencies)
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EventBus="*res://scripts/event_bus.gd"
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# Layer 1: Core managers (depend on EventBus only)
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GameManager="*res://scripts/game_manager.gd"
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SaveManager="*res://scripts/save_manager.gd"
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UpgradeManager="*res://scripts/upgrades/upgrade_manager.gd"
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# Layer 2: Run systems (depend on Layer 1)
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RunManager="*res://scripts/run_manager.gd"
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CardCollection="*res://scripts/cards/card_collection.gd"
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NPCManager="*res://scripts/npcs/npc_manager.gd"
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LoreManager="*res://scripts/lore/lore_manager.gd"
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/stretch/mode="canvas_items"
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[dotnet]
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project/assembly_name="Station"
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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2d/snap/snap_2d_transforms_to_pixel=true
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2d/snap/snap_2d_vertices_to_pixel=true
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