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Station-0/project.godot
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2026-03-11 10:11:41 -04:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="Station"
run/main_scene="res://scenes/hub/hub.tscn"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://assets/icon.svg"
[autoload]
; ===== AUTOLOAD INITIALIZATION ORDER =====
; Order is critical! Dependencies must load before dependents.
; Layer 0: Core systems (no dependencies)
EventBus="*res://scripts/event_bus.gd"
AudioManager="*res://scripts/autoload/audio_manager.gd"
; Layer 1: Core managers (depend on EventBus only)
GameManager="*res://scripts/game_manager.gd"
SaveManager="*res://scripts/save_manager.gd"
UpgradeManager="*res://scripts/upgrades/upgrade_manager.gd"
; Layer 2: Run systems (depend on Layer 1)
RunManager="*res://scripts/run_manager.gd"
CardCollection="*res://scripts/cards/card_collection.gd"
NPCManager="*res://scripts/npcs/npc_manager.gd"
LoreManager="*res://scripts/lore/lore_manager.gd"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="canvas_items"
[dotnet]
project/assembly_name="Station"
[rendering]
textures/canvas_textures/default_texture_filter=0
2d/snap/snap_2d_transforms_to_pixel=true
2d/snap/snap_2d_vertices_to_pixel=true