342175f4c3
Includes full design documentation (ARCHITECTURE, DESIGN_NOTES, CONTENT_SPEC, PRODUCTION_NOTES) and active Godot 4 / GDScript codebase. Core systems built: player, floor generation, room system, enemy base, body part upgrades, run manager, save system, HUD, EventBus.
21 lines
687 B
Plaintext
21 lines
687 B
Plaintext
[gd_scene load_steps=5 format=3]
|
|
|
|
[ext_resource type="Script" path="res://scripts/hub/hub.gd" id="1"]
|
|
[ext_resource type="PackedScene" path="res://scenes/player/player.tscn" id="2"]
|
|
[ext_resource type="PackedScene" path="res://scenes/ui/hud.tscn" id="3"]
|
|
[ext_resource type="PackedScene" path="res://scenes/ui/armory_ui.tscn" id="4"]
|
|
|
|
[node name="Hub" type="Node2D"]
|
|
script = ExtResource("1")
|
|
|
|
[node name="Rooms" type="Node2D" parent="."]
|
|
|
|
[node name="Camera2D" type="Camera2D" parent="."]
|
|
zoom = Vector2(2, 2)
|
|
|
|
[node name="Player" parent="." instance=ExtResource("2")]
|
|
|
|
[node name="HUD" parent="." instance=ExtResource("3")]
|
|
|
|
[node name="ArmoryUI" parent="." instance=ExtResource("4")]
|