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Station-0/project.godot
T
Station 0 Dev 342175f4c3 Initial commit — Station 0 vertical slice in progress
Includes full design documentation (ARCHITECTURE, DESIGN_NOTES, CONTENT_SPEC, PRODUCTION_NOTES)
and active Godot 4 / GDScript codebase. Core systems built: player, floor generation,
room system, enemy base, body part upgrades, run manager, save system, HUD, EventBus.
2026-03-04 12:33:05 -05:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="Station"
run/main_scene="res://scenes/hub/hub.tscn"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://assets/icon.svg"
[autoload]
EventBus="*res://scripts/event_bus.gd"
GameManager="*res://scripts/game_manager.gd"
RunManager="*res://scripts/run_manager.gd"
SaveManager="*res://scripts/save_manager.gd"
UpgradeManager="*res://scripts/upgrades/upgrade_manager.gd"
CardCollection="*res://scripts/cards/card_collection.gd"
NPCManager="*res://scripts/npcs/npc_manager.gd"
LoreManager="*res://scripts/lore/lore_manager.gd"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="canvas_items"
[rendering]
textures/canvas_textures/default_texture_filter=0
2d/snap/snap_2d_transforms_to_pixel=true
2d/snap/snap_2d_vertices_to_pixel=true