Commit Graph

24 Commits

Author SHA1 Message Date
mmcghen b1f453bb27 Removes boss bar and updates hivemind 2026-03-10 09:35:03 -04:00
mmcghen 3684517d1b Small overhaul 2026-03-09 21:36:35 -04:00
mmcghen 7d33eddd08 Sweep collision fix 2026-03-09 21:21:31 -04:00
mmcghen 9697c68cf1 Fixing hivemind sweep crash 2026-03-09 21:17:22 -04:00
mmcghen 4f241e72af Fixing fade error 2026-03-09 21:14:09 -04:00
mmcghen ab3906ee53 Hivemind and Relay Adjustments 2026-03-09 21:13:05 -04:00
mmcghen df6ee3990f Stops scrap from dropping in practice room and reworks hivemind, removes prod notes as well 2026-03-09 20:54:41 -04:00
mmcghen 06610df780 Hivemind changes 2026-03-09 20:43:15 -04:00
mmcghen c4cc60f715 Updates for Practice room and Relay 2026-03-09 13:16:19 -04:00
mmcghen 171a40a4a8 Fixes Relay and Practice room and implements Hivemind boss 2026-03-09 11:37:06 -04:00
mmcghen b7715172c2 Enables Practice Room 2026-03-09 11:25:12 -04:00
mmcghen 8087c57c32 Fixes Relay bug, adds a small "prep" timer when entering a new room, and lowers Anchors health 2026-03-09 11:20:36 -04:00
mmcghen 0fbaf1ee65 Adds Relay Boss 2026-03-09 10:58:08 -04:00
mmcghen 4f858d9610 Implements timed mines for warden 2026-03-06 17:29:12 -05:00
mmcghen c02eca8de3 Warden Bug fix and Decreased speed 2026-03-06 13:10:43 -05:00
mmcghen 924b58f018 Adds Warden Boss 2026-03-06 13:04:42 -05:00
mmcghen 2a94011b67 Adds visual state for shield activation 2026-03-06 09:46:48 -05:00
mmcghen 64e22d885b Updates End Run error 2026-03-06 09:42:24 -05:00
mmcghen 5c8dc83707 Bounds E key 2026-03-06 09:26:52 -05:00
mmcghen 1198af2915 Fixes run end screen and adds 'E' to interact 2026-03-06 09:25:21 -05:00
mmcghen ab8129b6fe Use dedicated background ColorRect for end screen 2026-03-05 16:55:48 -05:00
mmcghen a86ce0dbe1 Run End Screens 2026-03-05 16:53:56 -05:00
mmcghen f1b4820307 Sync working project files - hub layout, boss roster, doc updates 2026-03-05 15:50:37 -05:00
Station 0 Dev 342175f4c3 Initial commit — Station 0 vertical slice in progress
Includes full design documentation (ARCHITECTURE, DESIGN_NOTES, CONTENT_SPEC, PRODUCTION_NOTES)
and active Godot 4 / GDScript codebase. Core systems built: player, floor generation,
room system, enemy base, body part upgrades, run manager, save system, HUD, EventBus.
2026-03-04 12:33:05 -05:00