Declaring damage type
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@@ -248,7 +248,7 @@ func _trigger_static_discharge() -> void:
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continue
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continue
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if global_position.distance_to(enemy.global_position) <= stats.discharge_radius:
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if global_position.distance_to(enemy.global_position) <= stats.discharge_radius:
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if enemy.has_method("take_damage"):
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if enemy.has_method("take_damage"):
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var damage := stats.discharge_damage
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var damage: float = stats.discharge_damage
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# Bonus damage to slowed enemies
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# Bonus damage to slowed enemies
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var is_slowed := false
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var is_slowed := false
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if enemy.get("is_slowed"):
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if enemy.get("is_slowed"):
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