diff --git a/scripts/player/player.gd b/scripts/player/player.gd index 6c99e78..3687020 100644 --- a/scripts/player/player.gd +++ b/scripts/player/player.gd @@ -248,7 +248,7 @@ func _trigger_static_discharge() -> void: continue if global_position.distance_to(enemy.global_position) <= stats.discharge_radius: if enemy.has_method("take_damage"): - var damage := stats.discharge_damage + var damage: float = stats.discharge_damage # Bonus damage to slowed enemies var is_slowed := false if enemy.get("is_slowed"):