Declaring damage type

This commit is contained in:
2026-03-12 15:58:47 -04:00
parent 6d11481ce8
commit 0ed9a4f578
+1 -1
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@@ -248,7 +248,7 @@ func _trigger_static_discharge() -> void:
continue continue
if global_position.distance_to(enemy.global_position) <= stats.discharge_radius: if global_position.distance_to(enemy.global_position) <= stats.discharge_radius:
if enemy.has_method("take_damage"): if enemy.has_method("take_damage"):
var damage := stats.discharge_damage var damage: float = stats.discharge_damage
# Bonus damage to slowed enemies # Bonus damage to slowed enemies
var is_slowed := false var is_slowed := false
if enemy.get("is_slowed"): if enemy.get("is_slowed"):