3f2c5e2f18
Runs 5-6 logged in FINDINGS.md (soul layer validated: nature debris 0.000 vs selfish 0.225 after two years; the ledger works). Towns are now real spatial structure: TownDef seeds (South at the bottom of the map, North at the top), NPCs affiliate with a home town, communal duty serves your own settlement (buildings are town-tagged, founding uses the town centroid and per-town shelter caps), and each town raises its own shelters and granary. Generational (North) soul profile added — temperament only until the knowledge system lands. Map shows town labels; rosters and CSVs carry town columns. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
22 lines
1.1 KiB
CSV
22 lines
1.1 KiB
CSV
day,giver,giver_soul,receiver,receiver_soul,material,amount
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120,Villager_N,Selfish,Villager_A,Nature,Refusal,0.0
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120,Villager_N,Selfish,Villager_B,Nature,Refusal,0.0
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120,Villager_O,Selfish,Villager_A,Nature,Refusal,0.0
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120,Villager_O,Selfish,Villager_B,Nature,Refusal,0.0
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120,Villager_M,Selfish,Villager_A,Nature,Refusal,0.0
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120,Villager_M,Selfish,Villager_B,Nature,Refusal,0.0
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120,Villager_N,Selfish,Villager_A,Nature,Refusal,0.0
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120,Villager_N,Selfish,Villager_B,Nature,Refusal,0.0
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120,Villager_M,Selfish,Villager_A,Nature,Refusal,0.0
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120,Villager_M,Selfish,Villager_B,Nature,Refusal,0.0
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120,Villager_O,Selfish,Villager_A,Nature,Refusal,0.0
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120,Villager_O,Selfish,Villager_B,Nature,Refusal,0.0
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120,Villager_N,Selfish,Villager_L,Nature,Refusal,0.0
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120,Villager_M,Selfish,Villager_L,Nature,Refusal,0.0
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120,Villager_O,Selfish,Villager_L,Nature,Refusal,0.0
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120,Villager_M,Selfish,Villager_L,Nature,Refusal,0.0
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120,Villager_O,Selfish,Villager_L,Nature,Refusal,0.0
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120,Villager_N,Selfish,Villager_L,Nature,Refusal,0.0
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239,Villager_K,Nature,Villager_L,Nature,Food,1.8
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239,Villager_E,Nature,Villager_D,Nature,Food,1.8
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