7de76fa45d
CSVs now write to soak/ instead of the project root. A .gdignore there stops the Godot editor from importing CSV columns as translation files - which had been silently generating 50+ .translation and .import files per run. Only the .gdignore is tracked; the CSVs stay ignored. Root is clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
13 lines
489 B
Plaintext
13 lines
489 B
Plaintext
[gd_scene format=3 uid="uid://d4nynm8e2xnyj"]
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[ext_resource type="Script" uid="uid://cvugyvd1fuj7l" path="res://scripts/GameManager.cs" id="1_gm"]
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[ext_resource type="Script" uid="uid://b822hloehyggd" path="res://scripts/Visualization.cs" id="2_viz"]
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[node name="Main" type="Node2D" unique_id=1549676286]
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script = ExtResource("1_gm")
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TicksPerRealSecond = 2000.0
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StopAfterDays = 240
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[node name="Visualization" type="Node2D" parent="." unique_id=1946930493]
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script = ExtResource("2_viz")
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