Files
Soul_Game/soak_gifts.csv
T
mmcghen 721acbd1aa South town MVP: world sim, seasons, granary, contrast test + findings
Godot 4.7 C# world simulation per SPEC.md (with 2026-07-21 amendments).
15 NPCs, 5-state machine, demand-driven work, soul-imprint triad data
model, seasons with winter frost, granary, need-based gift economy,
selfish-soul contrast wiring, daily/per-villager/gift CSV logging.

FINDINGS.md documents the four soak experiments: the dead paradise,
the buffers winning, the emergent hungry gap, and the contrast test
proving the four-town thesis (and that selfishness wins until the
soul-consequence layer exists).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 12:55:30 -04:00

599 B

1daygivergiver_soulreceiverreceiver_soulmaterialamount
2117Villager_FNatureVillager_GNatureFood5.2
3117Villager_GNatureVillager_ANatureFood3.8
4234Villager_ANatureVillager_KNatureWood4.0
5237Villager_CNatureVillager_LNatureFood2.8
6237Villager_ANatureVillager_HNatureFood6.3
7237Villager_HNatureVillager_ANatureFood4.8
8237Villager_ANatureVillager_BNatureFood4.0
9237Villager_BNatureVillager_DNatureFood2.7
10238Villager_KNatureVillager_ANatureFood3.6
11238Villager_ANatureVillager_BNatureFood2.7
12239Villager_BNatureVillager_CNatureFood0.9