Removes every predetermined construction trigger (shelters-per-capita
cap, granary-at-five-shelters milestone). Buildings now emerge from
lived need:
- Shelters have real bed capacity (3 + modules). A full house turns you
away; three nights sleeping outside and a person gathers stone and
raises a roof where they actually live. When nobody sleeps outside,
nobody builds. Ruined shelters spill their sleepers, so settlements
can migrate over time.
- The first granary is founded by memory: someone who has truly starved
stockpiles food once the land gives again and builds storage where the
harvest is. A second granary appears only when the first fills.
- Emergent consequence: freeriders compete for beds but never build,
so scarce housing squeezes them into the open. The village never
decides to punish them; the housing supply does.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Runs 5-6 logged in FINDINGS.md (soul layer validated: nature debris
0.000 vs selfish 0.225 after two years; the ledger works).
Towns are now real spatial structure: TownDef seeds (South at the
bottom of the map, North at the top), NPCs affiliate with a home town,
communal duty serves your own settlement (buildings are town-tagged,
founding uses the town centroid and per-town shelter caps), and each
town raises its own shelters and granary. Generational (North) soul
profile added — temperament only until the knowledge system lands.
Map shows town labels; rosters and CSVs carry town columns.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Godot 4.7 C# world simulation per SPEC.md (with 2026-07-21 amendments).
15 NPCs, 5-state machine, demand-driven work, soul-imprint triad data
model, seasons with winter frost, granary, need-based gift economy,
selfish-soul contrast wiring, daily/per-villager/gift CSV logging.
FINDINGS.md documents the four soak experiments: the dead paradise,
the buffers winning, the emergent hungry gap, and the contrast test
proving the four-town thesis (and that selfishness wins until the
soul-consequence layer exists).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>