Files
Station-0/scenes/test_room.tscn
T
Station 0 Dev 342175f4c3 Initial commit — Station 0 vertical slice in progress
Includes full design documentation (ARCHITECTURE, DESIGN_NOTES, CONTENT_SPEC, PRODUCTION_NOTES)
and active Godot 4 / GDScript codebase. Core systems built: player, floor generation,
room system, enemy base, body part upgrades, run manager, save system, HUD, EventBus.
2026-03-04 12:33:05 -05:00

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[gd_scene load_steps=3 format=3]
[ext_resource type="PackedScene" path="res://scenes/player/player.tscn" id="1"]
[ext_resource type="PackedScene" path="res://scenes/enemies/enemy_basic.tscn" id="2"]
[node name="TestRoom" type="Node2D"]
[node name="Floor" type="Polygon2D" parent="."]
polygon = PackedVector2Array(-480, -270, 480, -270, 480, 270, -480, 270)
color = Color(0.12, 0.12, 0.18, 1)
[node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(2, 2)
[node name="Player" parent="." instance=ExtResource("1")]
[node name="Enemy1" parent="." instance=ExtResource("2")]
position = Vector2(-200, -130)
[node name="Enemy2" parent="." instance=ExtResource("2")]
position = Vector2(200, -130)
[node name="Enemy3" parent="." instance=ExtResource("2")]
position = Vector2(-200, 130)
[node name="Enemy4" parent="." instance=ExtResource("2")]
position = Vector2(200, 130)
[node name="Enemy5" parent="." instance=ExtResource("2")]
position = Vector2(0, -200)