Files
Station-0/scripts/upgrades/body_part_pickup.gd
T
2026-03-11 15:47:12 -04:00

25 lines
785 B
GDScript

extends Area2D
var part: BodyPartData = null
func _ready() -> void:
body_entered.connect(_on_body_entered)
func _on_body_entered(body: Node) -> void:
if body.is_in_group("player") and part != null:
AudioManager.play("item_pickup")
UpgradeManager.acquire_part(part)
_show_pickup_label()
queue_free()
func _show_pickup_label() -> void:
var lbl := Label.new()
lbl.text = part.display_name
lbl.position = global_position + Vector2(-40, -20)
lbl.modulate = Color(1.0, 0.85, 0.3) # gold for body parts
get_tree().current_scene.add_child(lbl)
var tween := lbl.create_tween()
tween.tween_property(lbl, "position", lbl.position + Vector2(0, -60), 1.2)
tween.parallel().tween_property(lbl, "modulate:a", 0.0, 1.2)
tween.tween_callback(lbl.queue_free)