342175f4c3
Includes full design documentation (ARCHITECTURE, DESIGN_NOTES, CONTENT_SPEC, PRODUCTION_NOTES) and active Godot 4 / GDScript codebase. Core systems built: player, floor generation, room system, enemy base, body part upgrades, run manager, save system, HUD, EventBus.
19 lines
566 B
Plaintext
19 lines
566 B
Plaintext
[gd_scene load_steps=3 format=3]
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[ext_resource type="Script" path="res://scripts/upgrades/body_part_pickup.gd" id="1"]
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[sub_resource type="CircleShape2D" id="1"]
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radius = 16.0
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[node name="BodyPartPickup" type="Area2D"]
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script = ExtResource("1")
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collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("1")
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[node name="Visual" type="Polygon2D" parent="."]
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color = Color(0.2, 0.9, 0.85, 1)
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polygon = PackedVector2Array(12, 0, 6, 10.392305, -6, 10.392305, -12, 0, -6, -10.392305, 6, -10.392305)
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