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Station 0 Dev 342175f4c3 Initial commit — Station 0 vertical slice in progress
Includes full design documentation (ARCHITECTURE, DESIGN_NOTES, CONTENT_SPEC, PRODUCTION_NOTES)
and active Godot 4 / GDScript codebase. Core systems built: player, floor generation,
room system, enemy base, body part upgrades, run manager, save system, HUD, EventBus.
2026-03-04 12:33:05 -05:00

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[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://scripts/upgrades/body_part_pickup.gd" id="1"]
[sub_resource type="CircleShape2D" id="1"]
radius = 16.0
[node name="BodyPartPickup" type="Area2D"]
script = ExtResource("1")
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("1")
[node name="Visual" type="Polygon2D" parent="."]
color = Color(0.2, 0.9, 0.85, 1)
polygon = PackedVector2Array(12, 0, 6, 10.392305, -6, 10.392305, -12, 0, -6, -10.392305, 6, -10.392305)