Commit Graph

10 Commits

Author SHA1 Message Date
mmcghen 948c347183 Fixes type mismatch 2026-03-11 16:36:58 -04:00
mmcghen 20f1d1789b Small update fixes 2026-03-11 16:15:52 -04:00
mmcghen 75403e7c1d Tileset, Audio Changes, and Portal changes 2026-03-11 12:23:53 -04:00
mmcghen ed4359686c Audio manager implementation 2026-03-11 10:07:47 -04:00
mmcghen e11eddf1b4 Fix critical bugs from code review
- room.gd: Add signal tracking and explicit cleanup in _exit_tree
- room.gd: Guard _on_enemy_died against race condition after room freed
- player.gd: Set _shield_ready = false on shield activation
- player.gd: Fix coolant zone lambda syntax error
- player.gd: Add apply_knockback() method for Hivemind pulse
- player.gd: Fix coolant zone memory leak (use Timer child)
- hud.gd: Remove deprecated boss bar code
2026-03-11 09:47:37 -04:00
mmcghen 3684517d1b Small overhaul 2026-03-09 21:36:35 -04:00
mmcghen b7715172c2 Enables Practice Room 2026-03-09 11:25:12 -04:00
mmcghen 2a94011b67 Adds visual state for shield activation 2026-03-06 09:46:48 -05:00
mmcghen f1b4820307 Sync working project files - hub layout, boss roster, doc updates 2026-03-05 15:50:37 -05:00
Station 0 Dev 342175f4c3 Initial commit — Station 0 vertical slice in progress
Includes full design documentation (ARCHITECTURE, DESIGN_NOTES, CONTENT_SPEC, PRODUCTION_NOTES)
and active Godot 4 / GDScript codebase. Core systems built: player, floor generation,
room system, enemy base, body part upgrades, run manager, save system, HUD, EventBus.
2026-03-04 12:33:05 -05:00