mmcghen
b1b040bacd
Small changes
2026-03-12 16:47:56 -04:00
mmcghen
2d5129da0e
Hivemind audio and behavior fixes, boss item drops, duplicate run item handling, out of stock handling
2026-03-12 16:23:07 -04:00
mmcghen
c290b3a07c
Small updates
2026-03-11 16:49:33 -04:00
mmcghen
20f1d1789b
Small update fixes
2026-03-11 16:15:52 -04:00
mmcghen
71f755e1bf
VS Last changes
2026-03-11 15:47:12 -04:00
mmcghen
75403e7c1d
Tileset, Audio Changes, and Portal changes
2026-03-11 12:23:53 -04:00
mmcghen
8b2e059f07
Wires in new audio sound fxs
2026-03-11 10:23:19 -04:00
mmcghen
309182daeb
Exit tree fix
2026-03-11 10:16:20 -04:00
mmcghen
e11eddf1b4
Fix critical bugs from code review
...
- room.gd: Add signal tracking and explicit cleanup in _exit_tree
- room.gd: Guard _on_enemy_died against race condition after room freed
- player.gd: Set _shield_ready = false on shield activation
- player.gd: Fix coolant zone lambda syntax error
- player.gd: Add apply_knockback() method for Hivemind pulse
- player.gd: Fix coolant zone memory leak (use Timer child)
- hud.gd: Remove deprecated boss bar code
2026-03-11 09:47:37 -04:00
mmcghen
b709b64a52
Fixes room spawning and adds physical doors and indicator lights
2026-03-10 11:16:48 -04:00
mmcghen
171a40a4a8
Fixes Relay and Practice room and implements Hivemind boss
2026-03-09 11:37:06 -04:00
mmcghen
0fbaf1ee65
Adds Relay Boss
2026-03-09 10:58:08 -04:00
mmcghen
924b58f018
Adds Warden Boss
2026-03-06 13:04:42 -05:00
mmcghen
f1b4820307
Sync working project files - hub layout, boss roster, doc updates
2026-03-05 15:50:37 -05:00
Station 0 Dev
342175f4c3
Initial commit — Station 0 vertical slice in progress
...
Includes full design documentation (ARCHITECTURE, DESIGN_NOTES, CONTENT_SPEC, PRODUCTION_NOTES)
and active Godot 4 / GDScript codebase. Core systems built: player, floor generation,
room system, enemy base, body part upgrades, run manager, save system, HUD, EventBus.
2026-03-04 12:33:05 -05:00