mmcghen
0ed9a4f578
Declaring damage type
2026-03-12 15:58:47 -04:00
mmcghen
6d11481ce8
Gameplay changes
2026-03-12 15:57:15 -04:00
mmcghen
3a744290eb
Adds boss sounds
2026-03-12 10:12:48 -04:00
mmcghen
39a6ae10d8
Updating memory spike and overclock
2026-03-12 09:53:26 -04:00
mmcghen
948c347183
Fixes type mismatch
2026-03-11 16:36:58 -04:00
mmcghen
20f1d1789b
Small update fixes
2026-03-11 16:15:52 -04:00
mmcghen
71f755e1bf
VS Last changes
2026-03-11 15:47:12 -04:00
mmcghen
75403e7c1d
Tileset, Audio Changes, and Portal changes
2026-03-11 12:23:53 -04:00
mmcghen
ed4359686c
Audio manager implementation
2026-03-11 10:07:47 -04:00
mmcghen
e11eddf1b4
Fix critical bugs from code review
...
- room.gd: Add signal tracking and explicit cleanup in _exit_tree
- room.gd: Guard _on_enemy_died against race condition after room freed
- player.gd: Set _shield_ready = false on shield activation
- player.gd: Fix coolant zone lambda syntax error
- player.gd: Add apply_knockback() method for Hivemind pulse
- player.gd: Fix coolant zone memory leak (use Timer child)
- hud.gd: Remove deprecated boss bar code
2026-03-11 09:47:37 -04:00
mmcghen
efd6ca2fa5
Light fix... again
2026-03-10 11:30:56 -04:00
mmcghen
3684517d1b
Small overhaul
2026-03-09 21:36:35 -04:00
mmcghen
b7715172c2
Enables Practice Room
2026-03-09 11:25:12 -04:00
mmcghen
2a94011b67
Adds visual state for shield activation
2026-03-06 09:46:48 -05:00
mmcghen
f1b4820307
Sync working project files - hub layout, boss roster, doc updates
2026-03-05 15:50:37 -05:00
Station 0 Dev
342175f4c3
Initial commit — Station 0 vertical slice in progress
...
Includes full design documentation (ARCHITECTURE, DESIGN_NOTES, CONTENT_SPEC, PRODUCTION_NOTES)
and active Godot 4 / GDScript codebase. Core systems built: player, floor generation,
room system, enemy base, body part upgrades, run manager, save system, HUD, EventBus.
2026-03-04 12:33:05 -05:00