mmcghen
6d11481ce8
Gameplay changes
2026-03-12 15:57:15 -04:00
mmcghen
c290b3a07c
Small updates
2026-03-11 16:49:33 -04:00
mmcghen
71f755e1bf
VS Last changes
2026-03-11 15:47:12 -04:00
mmcghen
ed4359686c
Audio manager implementation
2026-03-11 10:07:47 -04:00
mmcghen
e11eddf1b4
Fix critical bugs from code review
...
- room.gd: Add signal tracking and explicit cleanup in _exit_tree
- room.gd: Guard _on_enemy_died against race condition after room freed
- player.gd: Set _shield_ready = false on shield activation
- player.gd: Fix coolant zone lambda syntax error
- player.gd: Add apply_knockback() method for Hivemind pulse
- player.gd: Fix coolant zone memory leak (use Timer child)
- hud.gd: Remove deprecated boss bar code
2026-03-11 09:47:37 -04:00
mmcghen
bf18da4917
Changes warden attacks properly, adds defaul body parts, upgrades the mini map, and shows proper scrap count on reload
2026-03-10 11:47:15 -04:00
mmcghen
db44a1a318
Implements mini map and updates door lights
2026-03-10 11:24:36 -04:00
mmcghen
b1f453bb27
Removes boss bar and updates hivemind
2026-03-10 09:35:03 -04:00
mmcghen
3684517d1b
Small overhaul
2026-03-09 21:36:35 -04:00
mmcghen
64e22d885b
Updates End Run error
2026-03-06 09:42:24 -05:00
mmcghen
1198af2915
Fixes run end screen and adds 'E' to interact
2026-03-06 09:25:21 -05:00
mmcghen
ab8129b6fe
Use dedicated background ColorRect for end screen
2026-03-05 16:55:48 -05:00
mmcghen
a86ce0dbe1
Run End Screens
2026-03-05 16:53:56 -05:00
mmcghen
f1b4820307
Sync working project files - hub layout, boss roster, doc updates
2026-03-05 15:50:37 -05:00
Station 0 Dev
342175f4c3
Initial commit — Station 0 vertical slice in progress
...
Includes full design documentation (ARCHITECTURE, DESIGN_NOTES, CONTENT_SPEC, PRODUCTION_NOTES)
and active Godot 4 / GDScript codebase. Core systems built: player, floor generation,
room system, enemy base, body part upgrades, run manager, save system, HUD, EventBus.
2026-03-04 12:33:05 -05:00