Sync working project files - hub layout, boss roster, doc updates
This commit is contained in:
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[gd_resource type="Resource" script_class="BodyPartData" load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/upgrades/body_part_data.gd" id="1"]
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[resource]
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script = ExtResource("1")
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slot = "head"
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display_name = "Targeting Spike"
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mod_proj_speed = 208.0
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mod_range = 100.0
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@@ -0,0 +1,10 @@
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[gd_resource type="Resource" script_class="BodyPartData" load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/upgrades/body_part_data.gd" id="1"]
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[resource]
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script = ExtResource("1")
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slot = "head"
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display_name = "Wide-Angle Lens"
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mod_range = 120.0
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mod_proj_speed = -104.0
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@@ -0,0 +1,11 @@
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[gd_resource type="Resource" script_class="BodyPartData" load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/upgrades/body_part_data.gd" id="1"]
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[resource]
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script = ExtResource("1")
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slot = "left_arm"
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display_name = "Scatter Emitter"
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mod_scatter_count = 3
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mod_scatter_spread_deg = 30.0
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mod_damage = -1.4
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@@ -0,0 +1,9 @@
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[gd_resource type="Resource" script_class="BodyPartData" load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/upgrades/body_part_data.gd" id="1"]
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[resource]
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script = ExtResource("1")
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slot = "left_arm"
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display_name = "Shield Projector"
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shield_projector = true
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@@ -0,0 +1,10 @@
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[gd_resource type="Resource" script_class="BodyPartData" load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/upgrades/body_part_data.gd" id="1"]
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[resource]
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script = ExtResource("1")
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slot = "right_arm"
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display_name = "Heavy Emitter"
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mod_damage = 2.1
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mod_fire_rate = -1.4
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@@ -0,0 +1,10 @@
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[gd_resource type="Resource" script_class="BodyPartData" load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/upgrades/body_part_data.gd" id="1"]
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[resource]
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script = ExtResource("1")
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slot = "right_arm"
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display_name = "Rapid Emitter"
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mod_fire_rate = 1.75
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mod_damage = -1.05
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@@ -0,0 +1,10 @@
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[gd_resource type="Resource" script_class="BodyPartData" load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/upgrades/body_part_data.gd" id="1"]
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[resource]
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script = ExtResource("1")
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slot = "torso"
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display_name = "Lightweight Frame"
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mod_speed = 40.0
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mod_max_health = -1.0
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@@ -0,0 +1,10 @@
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[gd_resource type="Resource" script_class="BodyPartData" load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/upgrades/body_part_data.gd" id="1"]
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[resource]
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script = ExtResource("1")
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slot = "torso"
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display_name = "Reinforced Chassis"
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mod_max_health = 2.0
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mod_speed = -20.0
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@@ -0,0 +1,9 @@
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[gd_resource type="Resource" script_class="RunItem" load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/items/run_item.gd" id="1"]
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[resource]
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script = ExtResource("1")
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display_name = "Coolant Leak"
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description = "Taking damage leaves a slick trail. Enemies that touch it are slowed for 2s."
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effect = 5
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@@ -0,0 +1,9 @@
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[gd_resource type="Resource" script_class="RunItem" load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/items/run_item.gd" id="1"]
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[resource]
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script = ExtResource("1")
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display_name = "Fragmented Map"
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description = "Each time you clear a combat room, one unexplored room on the floor map is revealed."
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effect = 10
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@@ -0,0 +1,9 @@
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[gd_resource type="Resource" script_class="RunItem" load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/items/run_item.gd" id="1"]
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[resource]
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script = ExtResource("1")
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display_name = "Memory Spike"
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description = "First projectile fired in each room deals 3x damage."
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effect = 7
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@@ -0,0 +1,9 @@
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[gd_resource type="Resource" script_class="RunItem" load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/items/run_item.gd" id="1"]
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[resource]
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script = ExtResource("1")
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display_name = "Overclock Module"
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description = "Fire rate +40%. Every 3rd shot deals 0 damage."
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effect = 11
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@@ -0,0 +1,10 @@
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[gd_resource type="Resource" script_class="RunItem" load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/items/run_item.gd" id="1"]
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[resource]
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script = ExtResource("1")
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display_name = "Patch Kit"
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description = "Consumed on pickup: restore 2 HP immediately."
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effect = 4
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heal_on_pickup = 2.0
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@@ -0,0 +1,10 @@
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[gd_resource type="Resource" script_class="RunItem" load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/items/run_item.gd" id="1"]
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[resource]
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script = ExtResource("1")
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display_name = "Rust Coat"
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description = "Reduce all incoming damage by 1 (minimum 1)."
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effect = 8
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damage_reduction = 1.0
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@@ -0,0 +1,10 @@
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[gd_resource type="Resource" script_class="RunItem" load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/items/run_item.gd" id="1"]
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[resource]
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script = ExtResource("1")
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display_name = "Scrap Magnet"
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description = "Scrap tokens auto-collect within 3 tiles."
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effect = 6
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magnet_radius = 192.0
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@@ -0,0 +1,11 @@
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[gd_resource type="Resource" script_class="RunItem" load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/items/run_item.gd" id="1"]
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[resource]
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script = ExtResource("1")
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display_name = "Static Discharge"
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description = "On taking damage, emit a short-range AoE burst (1 tile radius)."
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effect = 9
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discharge_radius = 64.0
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discharge_damage = 1.0
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