Audio manager implementation
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@@ -82,13 +82,16 @@ func _input(event: InputEvent) -> void:
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if event.is_action_pressed("ui_up"):
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_cursor = wrapi(_cursor - 1, 0, maxi(1, _items.size()))
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AudioManager.play("ui_select")
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_refresh_labels()
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get_viewport().set_input_as_handled()
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elif event.is_action_pressed("ui_down"):
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_cursor = wrapi(_cursor + 1, 0, maxi(1, _items.size()))
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AudioManager.play("ui_select")
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_refresh_labels()
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get_viewport().set_input_as_handled()
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elif event.is_action_pressed("ui_accept"):
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AudioManager.play("ui_click")
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_equip_selected()
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get_viewport().set_input_as_handled()
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elif event.is_action_pressed("ui_cancel"):
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