Audio manager implementation

This commit is contained in:
2026-03-11 10:07:47 -04:00
parent e11eddf1b4
commit ed4359686c
23 changed files with 61 additions and 7 deletions
+1
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@@ -76,6 +76,7 @@ func _on_body_entered(body: Node) -> void:
# Explosive — AoE damage to all enemies in radius
# ---------------------------------------------------------------------------
func _explode() -> void:
AudioManager.play("explosion")
var space := get_world_2d().direct_space_state
var query := PhysicsShapeQueryParameters2D.new()
var circle := CircleShape2D.new()