Fix critical bugs from code review

- room.gd: Add signal tracking and explicit cleanup in _exit_tree
- room.gd: Guard _on_enemy_died against race condition after room freed
- player.gd: Set _shield_ready = false on shield activation
- player.gd: Fix coolant zone lambda syntax error
- player.gd: Add apply_knockback() method for Hivemind pulse
- player.gd: Fix coolant zone memory leak (use Timer child)
- hud.gd: Remove deprecated boss bar code
This commit is contained in:
2026-03-11 09:47:37 -04:00
parent e45759980e
commit e11eddf1b4
19 changed files with 162 additions and 120 deletions
+1
View File
@@ -16,6 +16,7 @@ const RunEndScreenScene = preload("res://scripts/ui/run_end_screen.gd")
var _run_end_screen: CanvasLayer = null
func _ready() -> void:
EventBus.assert_ready() # Verify autoload order
EventBus.run_started.connect(_on_run_started)
EventBus.run_ended.connect(_on_run_ended)
call_deferred("_load_game")