Fix critical bugs from code review
- room.gd: Add signal tracking and explicit cleanup in _exit_tree - room.gd: Guard _on_enemy_died against race condition after room freed - player.gd: Set _shield_ready = false on shield activation - player.gd: Fix coolant zone lambda syntax error - player.gd: Add apply_knockback() method for Hivemind pulse - player.gd: Fix coolant zone memory leak (use Timer child) - hud.gd: Remove deprecated boss bar code
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@@ -65,7 +65,7 @@ func _physics_process(delta: float) -> void:
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return
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velocity = Vector2.ZERO
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_do_fire(delta)
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velocity *= _slow_factor
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velocity *= get_slow_factor()
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move_and_slide()
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# ---------------------------------------------------------------------------
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