Fix critical bugs from code review
- room.gd: Add signal tracking and explicit cleanup in _exit_tree - room.gd: Guard _on_enemy_died against race condition after room freed - player.gd: Set _shield_ready = false on shield activation - player.gd: Fix coolant zone lambda syntax error - player.gd: Add apply_knockback() method for Hivemind pulse - player.gd: Fix coolant zone memory leak (use Timer child) - hud.gd: Remove deprecated boss bar code
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@@ -21,11 +21,16 @@ config/icon="res://assets/icon.svg"
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[autoload]
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# ===== AUTOLOAD INITIALIZATION ORDER =====
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# Order is critical! Dependencies must load before dependents.
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# Layer 0: Event system (no dependencies)
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EventBus="*res://scripts/event_bus.gd"
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# Layer 1: Core managers (depend on EventBus only)
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GameManager="*res://scripts/game_manager.gd"
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RunManager="*res://scripts/run_manager.gd"
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SaveManager="*res://scripts/save_manager.gd"
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UpgradeManager="*res://scripts/upgrades/upgrade_manager.gd"
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# Layer 2: Run systems (depend on Layer 1)
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RunManager="*res://scripts/run_manager.gd"
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CardCollection="*res://scripts/cards/card_collection.gd"
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NPCManager="*res://scripts/npcs/npc_manager.gd"
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LoreManager="*res://scripts/lore/lore_manager.gd"
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