Stops scrap from dropping in practice room and reworks hivemind, removes prod notes as well
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@@ -85,6 +85,8 @@ func _die() -> void:
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queue_free()
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func _spawn_drop() -> void:
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if not RunManager.run_active:
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return # No drops in practice/hub
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var orb = preload("res://scenes/enemies/currency_orb.tscn").instantiate()
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orb.position = (get_parent() as Node2D).to_local(global_position)
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get_parent().call_deferred("add_child", orb)
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