Updates for Practice room and Relay
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@@ -368,15 +368,15 @@ func _unhandled_input(event: InputEvent) -> void:
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# ---------------------------------------------------------------------------
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# Practice room — boss training arena
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# ---------------------------------------------------------------------------
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const WARDEN_SCENE = preload("res://scenes/enemies/warden.tscn")
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const RELAY_SCENE = preload("res://scenes/enemies/relay.tscn")
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const SUPERVISOR_SCENE = preload("res://scenes/enemies/supervisor.tscn")
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const WARDEN_SCENE = preload("res://scenes/enemies/warden.tscn")
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const RELAY_SCENE = preload("res://scenes/enemies/relay.tscn")
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const HIVEMIND_SCENE = preload("res://scenes/enemies/hivemind.tscn")
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const BOSS_NAMES := ["WARDEN", "RELAY", "SUPERVISOR"]
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const BOSS_NAMES := ["WARDEN", "RELAY", "HIVEMIND"]
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const BOSS_COLORS := [
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Color(0.6, 0.35, 0.2), # Warden — rust
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Color(0.15, 0.55, 0.65), # Relay — teal
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Color(0.7, 0.2, 0.2), # Supervisor — red
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Color(0.5, 0.2, 0.6), # Hivemind — purple
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]
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func _build_practice_room() -> void:
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@@ -469,7 +469,7 @@ func _spawn_practice_boss(boss_idx: int) -> void:
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match boss_idx:
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0: scene = WARDEN_SCENE
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1: scene = RELAY_SCENE
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_: scene = SUPERVISOR_SCENE
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_: scene = HIVEMIND_SCENE
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_practice_boss = scene.instantiate()
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contents.add_child(_practice_boss)
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