Small updates

This commit is contained in:
2026-03-11 16:49:33 -04:00
parent 48ba47d41b
commit c290b3a07c
3 changed files with 30 additions and 14 deletions
+4 -3
View File
@@ -99,13 +99,14 @@ func _do_anchored(delta: float) -> void:
_shot_timer = SHOT_COOLDOWN
func _fire_at_player() -> void:
# Fire at player's current position (not homing - player can dodge)
var dir := (_player.global_position - global_position).normalized()
var proj = ENEMY_PROJECTILE.instantiate()
proj.position = (get_parent() as Node2D).to_local(global_position)
proj.direction = dir
proj.speed = 120.0
proj.speed = 180.0 # faster since not homing
proj.damage = 1.0
proj.max_range = 720.0
proj.homing = true
proj.homing_target = _player
proj.homing = false
AudioManager.play("enemy_shoot")
get_parent().call_deferred("add_child", proj)