Changes warden attacks properly, adds defaul body parts, upgrades the mini map, and shows proper scrap count on reload
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@@ -55,6 +55,7 @@ var _mini_map: Control
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func _ready() -> void:
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EventBus.player_health_changed.connect(_on_health_changed)
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EventBus.credits_changed.connect(_on_credits_changed)
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EventBus.save_loaded.connect(_on_save_loaded)
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# DEPRECATED — Boss bar signal connections (commented out)
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#EventBus.boss_health_changed.connect(_on_boss_health_changed)
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#EventBus.boss_died.connect(_on_boss_died)
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@@ -139,6 +140,10 @@ func _build_mini_map() -> void:
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func _on_credits_changed(new_total: int) -> void:
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_credits_label.text = "SCRAP: %d" % new_total
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func _on_save_loaded() -> void:
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var amount := RunManager.run_credits if RunManager.run_active else UpgradeManager.wallet_credits
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_credits_label.text = "SCRAP: %d" % amount
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# ---------------------------------------------------------------------------
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# Signal handler
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# ---------------------------------------------------------------------------
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