Fixes room spawning and adds physical doors and indicator lights
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@@ -3,9 +3,9 @@ class_name FloorGenerator
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const GRID_START := Vector2i(5, 5)
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const FLOOR_ROOM_COUNTS := {
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1: {"min": 5, "max": 6}, # 4-5 combat + start + boss
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2: {"min": 6, "max": 7}, # 5-6 combat + start + boss
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3: {"min": 3, "max": 4}, # 2-3 combat + start + boss
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1: {"min": 8, "max": 9}, # 4-5 combat + start + boss + item + shop
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2: {"min": 9, "max": 10}, # 5-6 combat + start + boss + item + shop
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3: {"min": 6, "max": 7}, # 2-3 combat + start + boss + item + shop
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}
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const DIRS := {
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@@ -29,6 +29,7 @@ static func generate(floor_number: int) -> Array:
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var start := RoomData.new()
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start.type = RoomData.RoomType.START
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start.grid_pos = GRID_START
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start.id = "%d_%d" % [GRID_START.x, GRID_START.y]
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rooms[GRID_START] = start
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var queue: Array = [GRID_START]
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@@ -59,6 +60,7 @@ static func generate(floor_number: int) -> Array:
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var r := RoomData.new()
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r.type = RoomData.RoomType.COMBAT
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r.grid_pos = next
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r.id = "%d_%d" % [next.x, next.y]
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rooms[next] = r
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queue.append(next)
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