Limits room spawns and speeds up homing projectiles for hivemind and relay
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@@ -53,7 +53,7 @@ const BEAM_WIDTH := 28.0
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const PULSE_FORCE := 350.0
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const PULSE_CD := 5.0
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const HOMING_COUNT := 4
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const HOMING_SPEED := 80.0
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const HOMING_SPEED := 120.0
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const HOMING_TURN := 1.8 # rad/sec
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const HOMING_LIFETIME := 7.0 # seconds before homing projectiles expire
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@@ -30,7 +30,7 @@ const PROJ_SIZE := 12.0
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const HOMING_COUNT_P1 := 4
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const HOMING_COUNT_P2 := 6
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const HOMING_SPEED := 100.0
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const HOMING_SPEED := 140.0
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const HOMING_TURN_SPEED := 1.8 # radians per second
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const HOMING_DELAY := 0.3 # delay after radial burst before homing fires
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const HOMING_LIFETIME := 7.0 # seconds before homing projectiles expire
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@@ -1,8 +1,12 @@
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class_name FloorGenerator
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const GRID_START := Vector2i(5, 5)
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const MIN_ROOMS := 8
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const MAX_ROOMS := 12
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const FLOOR_ROOM_COUNTS := {
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1: {"min": 5, "max": 6}, # 4-5 combat + start + boss
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2: {"min": 6, "max": 7}, # 5-6 combat + start + boss
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3: {"min": 3, "max": 4}, # 2-3 combat + start + boss
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}
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const DIRS := {
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"up": Vector2i( 0, -1),
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@@ -28,7 +32,8 @@ static func generate(floor_number: int) -> Array:
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rooms[GRID_START] = start
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var queue: Array = [GRID_START]
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var target: int = rng.randi_range(MIN_ROOMS, MAX_ROOMS)
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var counts: Dictionary = FLOOR_ROOM_COUNTS.get(floor_number, {"min": 5, "max": 6})
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var target: int = rng.randi_range(counts["min"], counts["max"])
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# --- Random walk ---
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while rooms.size() < target and queue.size() > 0:
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