Relay changes and light fixes

This commit is contained in:
2026-03-10 11:26:05 -04:00
parent db44a1a318
commit a137d565a8
2 changed files with 8 additions and 13 deletions
+5 -3
View File
@@ -163,15 +163,17 @@ func _reappear() -> void:
_tp_state = TeleportState.IDLE
_teleport_count += 1
# Fire radial burst immediately, then homing after delay
# Fire radial burst immediately
_fire_burst()
_homing_delay = HOMING_DELAY
# Check drifter spawn
# Check drifter spawn - skip homing projectiles when spawning drifters
if _teleport_count >= _next_drifter_threshold:
_spawn_drifters()
_teleport_count = 0
_roll_drifter_threshold()
else:
# Fire homing projectiles only when not spawning drifters
_homing_delay = HOMING_DELAY
_roll_teleport_cooldown()