Wires in new audio sound fxs

This commit is contained in:
2026-03-11 10:23:19 -04:00
parent 309182daeb
commit 8b2e059f07
10 changed files with 21 additions and 0 deletions
+2
View File
@@ -370,12 +370,14 @@ func take_damage(amount: float) -> void:
return # already dying
current_health -= amount
_flash_timer = 0.1
AudioManager.play("enemy_hit")
EventBus.boss_health_changed.emit(maxf(current_health, 0.0), max_health, "THE WARDEN")
if current_health <= 0.0:
_enter_climax()
func _die() -> void:
AudioManager.play("enemy_death")
_clear_mines()
for entry in _sweep_projs:
if is_instance_valid(entry["node"]):