Wires in new audio sound fxs
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@@ -369,6 +369,7 @@ func take_damage(amount: float) -> void:
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return
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current_health -= amount
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AudioManager.play("enemy_hit")
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EventBus.boss_health_changed.emit(current_health, max_health, "THE RELAY")
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if current_health <= 5.0 and _phase != Phase.CLIMAX:
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@@ -412,6 +413,7 @@ func _tick_climax(delta: float) -> void:
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_die()
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func _die() -> void:
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AudioManager.play("enemy_death")
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EventBus.boss_died.emit()
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# Cleanup burst projectiles
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