Wires in new audio sound fxs

This commit is contained in:
2026-03-11 10:23:19 -04:00
parent 309182daeb
commit 8b2e059f07
10 changed files with 21 additions and 0 deletions
+2
View File
@@ -369,6 +369,7 @@ func take_damage(amount: float) -> void:
return
current_health -= amount
AudioManager.play("enemy_hit")
EventBus.boss_health_changed.emit(current_health, max_health, "THE RELAY")
if current_health <= 5.0 and _phase != Phase.CLIMAX:
@@ -412,6 +413,7 @@ func _tick_climax(delta: float) -> void:
_die()
func _die() -> void:
AudioManager.play("enemy_death")
EventBus.boss_died.emit()
# Cleanup burst projectiles