Wires in new audio sound fxs
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@@ -863,6 +863,7 @@ func take_damage(amount: float) -> void:
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current_health -= amount
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_flash_timer = 0.1
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AudioManager.play("enemy_hit")
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EventBus.boss_health_changed.emit(maxf(current_health, 0.0), max_health, "THE HIVEMIND")
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if current_health <= 0.0:
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@@ -907,6 +908,7 @@ func _tick_climax(delta: float) -> void:
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func _die() -> void:
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AudioManager.play("enemy_death")
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_clear_orbiters()
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_end_beam()
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