Wires in new audio sound fxs

This commit is contained in:
2026-03-11 10:23:19 -04:00
parent 309182daeb
commit 8b2e059f07
10 changed files with 21 additions and 0 deletions
+2
View File
@@ -863,6 +863,7 @@ func take_damage(amount: float) -> void:
current_health -= amount
_flash_timer = 0.1
AudioManager.play("enemy_hit")
EventBus.boss_health_changed.emit(maxf(current_health, 0.0), max_health, "THE HIVEMIND")
if current_health <= 0.0:
@@ -907,6 +908,7 @@ func _tick_climax(delta: float) -> void:
func _die() -> void:
AudioManager.play("enemy_death")
_clear_orbiters()
_end_beam()