Wires in new audio sound fxs
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@@ -10,6 +10,8 @@ const POOL_SIZE := 8
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# Preloaded sound effects
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var _sounds: Dictionary = {
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"enemy_hit": preload("res://assets/audio/sfx/enemy_hit.wav"),
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"enemy_death": preload("res://assets/audio/sfx/enemy_death.wav"),
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"enemy_shoot": preload("res://assets/audio/sfx/enemy_shoot.wav"),
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"player_hit": preload("res://assets/audio/sfx/player_hit.wav"),
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"player_shoot": preload("res://assets/audio/sfx/player_shoot.wav"),
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"explosion": preload("res://assets/audio/sfx/explosion.wav"),
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@@ -17,6 +19,9 @@ var _sounds: Dictionary = {
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"item_pickup": preload("res://assets/audio/sfx/item_pickup.wav"),
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"ui_click": preload("res://assets/audio/sfx/ui_click.wav"),
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"ui_select": preload("res://assets/audio/sfx/ui_select.wav"),
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"door_close": preload("res://assets/audio/sfx/door_close.wav"),
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"room_clear": preload("res://assets/audio/sfx/room_clear.wav"),
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"teleport": preload("res://assets/audio/sfx/teleport.wav"),
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}
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var _pool: Array[AudioStreamPlayer] = []
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