Wires in new audio sound fxs

This commit is contained in:
2026-03-11 10:23:19 -04:00
parent 309182daeb
commit 8b2e059f07
10 changed files with 21 additions and 0 deletions
+5
View File
@@ -10,6 +10,8 @@ const POOL_SIZE := 8
# Preloaded sound effects
var _sounds: Dictionary = {
"enemy_hit": preload("res://assets/audio/sfx/enemy_hit.wav"),
"enemy_death": preload("res://assets/audio/sfx/enemy_death.wav"),
"enemy_shoot": preload("res://assets/audio/sfx/enemy_shoot.wav"),
"player_hit": preload("res://assets/audio/sfx/player_hit.wav"),
"player_shoot": preload("res://assets/audio/sfx/player_shoot.wav"),
"explosion": preload("res://assets/audio/sfx/explosion.wav"),
@@ -17,6 +19,9 @@ var _sounds: Dictionary = {
"item_pickup": preload("res://assets/audio/sfx/item_pickup.wav"),
"ui_click": preload("res://assets/audio/sfx/ui_click.wav"),
"ui_select": preload("res://assets/audio/sfx/ui_select.wav"),
"door_close": preload("res://assets/audio/sfx/door_close.wav"),
"room_clear": preload("res://assets/audio/sfx/room_clear.wav"),
"teleport": preload("res://assets/audio/sfx/teleport.wav"),
}
var _pool: Array[AudioStreamPlayer] = []