Fixes Relay bug, adds a small "prep" timer when entering a new room, and lowers Anchors health
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@@ -79,10 +79,13 @@ func _ready() -> void:
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# Physics loop
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# ---------------------------------------------------------------------------
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func _physics_process(delta: float) -> void:
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_tick_spawn_delay(delta)
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_find_player()
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_tick_contact(delta)
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_tick_flash(delta)
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_tick_sweep_projs(delta)
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if not is_active():
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return
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if _phase == Phase.ONE and current_health / max_health <= 0.4:
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_enter_phase_two()
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