Fixes Relay bug, adds a small "prep" timer when entering a new room, and lowers Anchors health

This commit is contained in:
2026-03-09 11:20:36 -04:00
parent 0fbaf1ee65
commit 8087c57c32
7 changed files with 46 additions and 11 deletions
+3
View File
@@ -110,10 +110,13 @@ func _update_facing(dir: Vector2) -> void:
# Physics loop
# ---------------------------------------------------------------------------
func _physics_process(delta: float) -> void:
_tick_spawn_delay(delta)
_find_player()
_tick_contact(delta)
_tick_beam(delta)
_tick_flash(delta)
if not is_active():
return
var pct := current_health / max_health
if _phase == Phase.ONE and pct <= 0.55: