Fixes Relay bug, adds a small "prep" timer when entering a new room, and lowers Anchors health
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@@ -110,10 +110,13 @@ func _update_facing(dir: Vector2) -> void:
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# Physics loop
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# ---------------------------------------------------------------------------
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func _physics_process(delta: float) -> void:
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_tick_spawn_delay(delta)
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_find_player()
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_tick_contact(delta)
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_tick_beam(delta)
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_tick_flash(delta)
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if not is_active():
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return
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var pct := current_health / max_health
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if _phase == Phase.ONE and pct <= 0.55:
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