Fixes Relay bug, adds a small "prep" timer when entering a new room, and lowers Anchors health
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@@ -56,10 +56,13 @@ func _snap_to_wall() -> void:
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global_position = wall_pos
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func _physics_process(delta: float) -> void:
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_tick_spawn_delay(delta)
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_find_player()
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_tick_contact(delta)
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_tick_flash(delta)
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_tick_slow(delta)
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if not is_active():
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return
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velocity = Vector2.ZERO
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_do_fire(delta)
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velocity *= _slow_factor
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