Fixes Relay bug, adds a small "prep" timer when entering a new room, and lowers Anchors health

This commit is contained in:
2026-03-09 11:20:36 -04:00
parent 0fbaf1ee65
commit 8087c57c32
7 changed files with 46 additions and 11 deletions
+17 -9
View File
@@ -51,6 +51,8 @@ var _contact_area : Area2D
var _teleport_timer : float = 3.0 # initial delay before first teleport
var _in_transit : bool = false
var _transit_timer : float = 0.0
var _fade_out : bool = false
var _teleport_count : int = 0
var _next_drifter_threshold : int = 0
@@ -75,12 +77,15 @@ func _ready() -> void:
_room_center = global_position
_roll_drifter_threshold()
_roll_teleport_cooldown()
_teleport_timer = 2.5 # initial delay before first teleport
func _physics_process(delta: float) -> void:
_tick_spawn_delay(delta)
if _phase == Phase.CLIMAX:
_tick_climax(delta)
return
if not is_active():
return
_tick_teleport(delta)
_tick_burst_projs(delta)
@@ -93,6 +98,9 @@ func _physics_process(delta: float) -> void:
# ---------------------------------------------------------------------------
func _tick_teleport(delta: float) -> void:
if _in_transit:
_transit_timer -= delta
if _transit_timer <= 0.0:
_reappear()
return
_teleport_timer -= delta
@@ -101,21 +109,21 @@ func _tick_teleport(delta: float) -> void:
func _start_teleport() -> void:
_in_transit = true
_fade_out = true
# Fade out
# Quick fade out
var tw := create_tween()
tw.tween_property(_visual, "modulate:a", 0.0, FADE_OUT_TIME)
tw.tween_callback(Callable(self, "_on_fade_out_done"))
tw.finished.connect(_on_fade_finished)
func _on_fade_out_done() -> void:
func _on_fade_finished() -> void:
if not _fade_out:
return
_fade_out = false
_contact_area.monitoring = false
_contact_area.monitorable = false
_visual.visible = false
# Transit delay then reappear
var tw := create_tween()
tw.tween_interval(TRANSIT_TIME)
tw.tween_callback(Callable(self, "_reappear"))
_transit_timer = TRANSIT_TIME
func _reappear() -> void:
# Pick random position within room bounds