Fixes Relay bug, adds a small "prep" timer when entering a new room, and lowers Anchors health
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@@ -26,8 +26,8 @@ var _shot_timer: float = 1.0
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var _anchor_timer: float = 0.0
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func _ready() -> void:
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max_health = 40.0
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current_health = 40.0
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max_health = 30.0
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current_health = 30.0
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speed = 95.0
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contact_damage = 0.5
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super._ready()
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@@ -43,10 +43,13 @@ func _pick_floor_point() -> void:
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_target_pos = room_center + Vector2(rx, ry)
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func _physics_process(delta: float) -> void:
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_tick_spawn_delay(delta)
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_find_player()
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_tick_contact(delta)
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_tick_flash(delta)
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_tick_slow(delta)
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if not is_active():
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return
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match _state:
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State.DRIFTING:
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