Fixes Relay bug, adds a small "prep" timer when entering a new room, and lowers Anchors health

This commit is contained in:
2026-03-09 11:20:36 -04:00
parent 0fbaf1ee65
commit 8087c57c32
7 changed files with 46 additions and 11 deletions
+5 -2
View File
@@ -26,8 +26,8 @@ var _shot_timer: float = 1.0
var _anchor_timer: float = 0.0
func _ready() -> void:
max_health = 40.0
current_health = 40.0
max_health = 30.0
current_health = 30.0
speed = 95.0
contact_damage = 0.5
super._ready()
@@ -43,10 +43,13 @@ func _pick_floor_point() -> void:
_target_pos = room_center + Vector2(rx, ry)
func _physics_process(delta: float) -> void:
_tick_spawn_delay(delta)
_find_player()
_tick_contact(delta)
_tick_flash(delta)
_tick_slow(delta)
if not is_active():
return
match _state:
State.DRIFTING: