Tileset, Audio Changes, and Portal changes

This commit is contained in:
2026-03-11 12:23:53 -04:00
parent 8b2e059f07
commit 75403e7c1d
5 changed files with 293 additions and 34 deletions
+1 -1
View File
@@ -114,7 +114,7 @@ func _fire(direction: Vector2) -> void:
func _spawn_projectile(dir: Vector2, zero_damage: bool = false) -> void:
var proj: Area2D = PROJECTILE.instantiate()
proj.global_position = shoot_origin.global_position
proj.global_position = global_position # Spawn at player center to avoid wall clipping
proj.direction = dir
proj.speed = stats.proj_speed
proj.max_range = stats.range_